Candy Crush creator: Free-to-play is not a sustainable business model on VR

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But Resolution Games CEO Tommy Palm predicts that the medium’s growing audience will pave the way for more than just premium products

It’s too early for VR developers to survive on a free-to-play strategy alone, one of the minds behind Candy Crush has warned.

Former King game designer Tommy Palm is now CEO of Resolution Games, which launched its first two virtual reality titles – Bait and Solitaire Jester – as free-to-play.

Yet, he told GI that VR’s prospective player base remains too small for most studios – such as those without the backing of investors – to take the risk.



photo CC by anyjazz65


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